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RoveSoSimulator
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Interface which represents the logic expected to change depending on rover version. More...
#include <RoverInterface.h>

Public Member Functions | |
| virtual constexpr const uint8 | GetNumControlStates ()=0 |
| virtual constexpr const bool | IsDirectDriveControlMode (uint8 state)=0 |
| virtual constexpr const bool | IsRotationDriveControlMode (uint8 state)=0 |
| virtual constexpr const bool | IsRoveCommDriveControlMode (uint8 state)=0 |
| virtual constexpr const bool | IsRoverDriveControlMode (uint8 state)=0 |
| virtual constexpr const bool | IsOrbitCameraMode (uint8 state)=0 |
| virtual constexpr const bool | IsLockedCameraMode (uint8 state)=0 |
| virtual constexpr const bool | IsFixedCameraMode (uint8 state)=0 |
| virtual constexpr const bool | IsFreeCameraMode (uint8 state)=0 |
| virtual constexpr const bool | IsRotatableCameraMode (uint8 state)=0 |
| virtual constexpr const FVector | GetColorForControlState (uint8 state)=0 |
| virtual void | InitalizeStates (ARoverVehiclePawn *rover)=0 |
| virtual void | HandleAttachmentState (ARoverVehiclePawn *rover)=0 |
| virtual void | HandleCameraState (ARoverVehiclePawn *rover)=0 |
| virtual void | CameraCycleCallback (ARoverVehiclePawn *rover, const bool forwards)=0 |
| virtual void | HandleControlState (ARoverVehiclePawn *rover)=0 |
| virtual void | ControlModeCycleCallback (ARoverVehiclePawn *rover, const bool forwards)=0 |
| virtual const bool | ControlModeSetCallback (ARoverVehiclePawn *rover, short num)=0 |
| virtual void | LeftThrottleCallback (ARoverVehiclePawn *rover, const float value)=0 |
| virtual void | RightThrottleCallback (ARoverVehiclePawn *rover, const float value)=0 |
| virtual void | TranslationCallback (ARoverVehiclePawn *rover, const float value)=0 |
| virtual void | RotationCallback (ARoverVehiclePawn *rover, const float value)=0 |
| virtual void | ZoomCallback (ARoverVehiclePawn *rover, const float value)=0 |
Interface which represents the logic expected to change depending on rover version.
This was seperated from the main RoverVehiclePawn logic so multiple versions of rover could function in-sim at the same time. Implementations should: